![]() ![]() With Battlefield V, Metro Exodus and Shadow of the Tomb Raider on the market, and Call of Duty: Modern Warfare, Quake II RTX and Wolfenstein:Youngblood on the horizon, it should be clear that the big developers and publishers are on board with ray tracing.īut ray tracing has its share of “one guy’ stories … indie guys without the clout, resources or budgets of a AAA title, and who use ray tracing to make their games even better. Most importantly, Stay in the Light shows that ray tracing is easy to use, a key reason that all developers are embracing it. So you can keep an eye out for Him as you make your way through the dungeon. The mirror reflects things behind you with pixel-perfect accuracy. It’s also used for reflections, usually from one of the critical tools you have to aid your survival, the mirror. It’s used for shadows, a critical component for setting the mode in any horror scenario. Stay in the Light uses ray tracing as part of the core gameplay, not just for eye-candy. How Stay in the Light Illustrates the Power of Ray Tracing ![]() But we think in the future many more games will find cool ways to use ray tracing, and along the way it will show up as a minimum specification. Ray tracing was a requirement before we ever discovered it. And he didn’t start on the game until NVIDIA released our driver that enabled ray tracing on GeForce GTX cards in April. Richard used a GeForce GTX 1080 Ti in the development process before we got him a GeForce RTX GPU. The thing about Stay in the Light that NVIDIA loves is the fact that it requires ray tracing to play. It’s hours of endless replay ability and spooky fun. The game has a random dungeon generator so every time you play it, you’re in a new dungeon. There are treasures to be found, puzzles to solve and clues to uncover. With only a few items - a mirror, chalk and a torch - you must survive and avoid Him. In it, you’re hunted by “Him,” a creature lurking in a mysterious dungeon. Stay in the Light is unique for a lot of reasons. And his game, Stay in the Light, out in early access today, is the latest example of why I love the NVIDIA Indie Spotlight Program. Turns out that post was from Richard Cowgill of Sunside Games, a one-man indie developer. I’m an old pro developer, worked on games like Borderlands and Battlefield, and I’m looking to do something really advanced with bleeding edge graphics…Īnd that’s all there is to getting the NVIDIA developer relations machine, strong in marketing and in technical expertise, behind your title. Hey everyone, I’m developing a game that is RTX required and I’m in need of some beta testers who can help make sure this is working good on their RTX systems. Looking for RTX gamers to beta test a new Ray Tracing-only game Scrolling through the NVIDIA Reddit, I came across a post from “fatheadlifter.” ![]()
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